This project is to reproduce a near-pixel-perfect reproduction of a few of Andy Warhol's pieces that he created on the Amiga 1000 back in the 1985 timeframe, on native tools.
We're 12 days in, and I do not have any completed images to show y'all. But don't be fooled into thinking I haven't done anything! I've been running a timelapse of the entire process, and here's the segment for the tool setup work:
Here's a summary of the tasks done so far, and the direction I'm going.
Graphic editor toolsFirst of all I did a kind of survey of a few tools to figure out what would work best. I had originally thought that I would use the pre-release GraphiCraft to generate the files, however I ran into a few snags. This software crashes. A lot. More importantly, it does not have the "save" function implemented. It DOES however have something very important... Andy's works used some of the pattern flood fills that GraphiCraft (nee ProPaint) used. These were removed before GraphiCraft was actually released. But I'm getting ahead of myself here. My feeling is that with this project, GraphiCraft will only be used to generate more sample and reference materials. Mainly the fill patterns and how they are aligned, as well as the color palette, which seems to be untouched for many of Andy's pieces.
I have three versions of GraphiCraft here. I have a pre-release version on a "v29 DOS" disk. This is the one with patterns, correct palette, is unstable, and cannot save. I also have two disks labelled "GraphiCraft 1.1" and "GraphiCraft 1.2". As far as I can tell, the applications are the same, but one is on a Workbench 1.1 bootable disk, while the other is on a Workbench 1.2 bootable disk. For some starting points of GraphiCraft images, I'll use this to generate the file, and perhaps I'll use them as the final save step, so that we get GraphiCraft /ProPaint ILBM files instead of DPaint ILBM files.
I have also settled on Deluxe Paint III for the main amount of the work. 1 and 2 are fine, but 3 just feels more stable and complete, at least with my 30+ years of experience with the Deluxe Paints... Deluxes Paint? hmm. DPaint 4 would work as well, but I've never really gotten completely used to/comfortable with it.
Slideshow toolI also looked around a bit for a slideshow application. I want the end product to be a bootable ADF that can be dropped onto a 1.3 system, or perhaps on an AROS-replacement-kick system. I wanted to use a program where I could just script it easily, without having to fire up a gui to add in or replace files. So tools that were out included AmigaVision (2.x+), Deluxe Video (needs gui to make slides, palette limited anyway), and so on.
Early on, I was considering the "Slideshow" application that came with the "Deluxe Paint Art and Utilities" disk from Electronic Arts. I've used it quite a bit in the past, and it has exactly the type of "script it in a text file" interface that I want. However that one seems to not function on anything newer than AmigaDOS 1.1. There is an updated version of this on the "Impressionists" art disk also from Electronic Arts, but that one did not work with 1.3 either.
Anyway, this is the exact feature list I want, in bullet form:
- Must run in AmigaDOS 1.3
- Fade in/out to black
- supports10-15 slides
- supports 320x200 32 color IFF-ILBM image files
- delay time while a slide is up
- (optional) user input to advance to next slide
- (optional) user input to exit from the slideshow
- should not require loading a GUI to add files, tweak sequence
Here's a quick summary of some of the tools I've experimented with, and my thoughts. Some of them are from commercial products, some from Fred Fish disks, etc.
First: these were not suitable:
- EA Slideshow (DPaint Arts & Utilites Disk) - requires AmigaDOS 1.1
- EA Slideshow (The Impresisonists) - requires AmigaDOS 1.1
- EA Deluxe Video - requires gui editing to edit/tweak slideshow, 16 color images
- AmigaVision - requires gui editing, AmigaDOS 2.x+
- PPShow - Don't remember why. ;) I think it was doing weird palette things.
- Mostra - requires AmigaDOS 2.x (Aminet)
And these are potentials:
- dpslide - okay, can't seem to exit (Fish disk 11)
- slidemaster - okay as well (Fish disk 274)
- ALook - TBD
- Show (Fish Disk 323) (early version of Mostra)
- Mostra (early version on Fish Disk 330)
One person on Facebook had recommended a trick that some demo disks did, which was to set the system colors to all black, then images could be loaded one by one from a startup-sequence or the like. That's something I'll consider as well. (also, ref Fish Disk 323, "Color Tools")
One AmigaDOS reminder; to make a CLI script executable, you use the "protect" command line tool like so:
protect slidehowScript +s
AmigaDOS 1.3All of this will be worked on in a virtual NTSC Amiga 1000 (or Amiga 500) provied by the FS-UAE emulator running on my Mac OSX laptop. I've set up a Workbench 1.3 filesystem disk, onto which I have installed the basic 1.3 system, Deluxe Paint III and GraphiCraft 1.2. This is honestly nothing too extravagant.
I set up a new FS-UAE config file with the specs:
- NTSC chipset
- 512k chip (Amiga 500)
- 2 meg fast (not really necessary)
- DH0: "WORK13:" is a filesystem-based hard drive, with a "Files" folder containing all the works-in-progress, and completed imagery
And I also set up a second config for obtaining and analyzing reference materials from GraphiCraft
ObeseBitsI discovered early on that it was going to be necessary to have some way to apply a grid to the reference images from the internet (PNG and JPEG images), so that I can recreate their content pixel-for-pixel. Since they had differetn scaling, different compression and in some cases, different pixel aspect ratios (non-square or stretched-to-square) pixels.
The Amiga in the modes that Andy used had non-square pixels. Well, the representation on disk was a 4:3 display of a 320x200 pixel image. This means that each pixel is slightly rectangular at 1.1:1 or something like that. However, when they are displayed on an Amiga monitor or TV set, they are displayed-as-square. This sounds confusing, but rest assured, it really is.
As I worked on it this past week, I rolled in a bunch of features which I figured would be useful for this project:
- Load in any image (scaled most images to 2xxx by 15xxx pixels for consistency)
- Show the image zoomed in (4x zoom defined in the code, nonadjustable)
- Grid is applied over the displayed image
- Grid has selectable white/black/yellow color with a few levels of opacity
- Grid has slightly bolder 5th lines, making 5x5 grid of pixels
- left-click drag to move the target zoom area around
- shift left-click drag to adjust the grid spacing/scale
- Scaled down to 160x100 thumbnail showing where the zoom area is in the "big picture"
- display of the current pixel color under the mouse
After using this tool on the same machine as the emulation for an evening, I've determined that it will be substantially more efficient to run this tool on a second computer, and dedicate the primary computer purely for the emulation environment.
After the weekend, I've created the following content, using the above tools to be detailed in an upcoming blog post:
- GraphiCraft reference image
- 320x200 IFF ILBM image
- Created from observations, documentation from GraphiCraft v27r6
- Recreated in Deluxe Paint III
- 32 colors with the exact palette from v27r6
- "purple balls" pattern reproduced with exact pattern-grid alignment
- "Campbells" image started
- Started with the reference image above, kept the palette and header bar
- Some of the top of the can is converted.
A Minor Dilemma...
I am caught in a dilemma of sorts though that I need to figure out at some point...
Andy did a lot of his work in ProPaint, which was the original name for GraphiCraft. This can be seen on the video on youtube where he is capturing and editing a picture of Debbie Harry. The header bar says "ProPaint V27 Release 14". All of the released images from the recent effort show "GraphiCraft v27 Release 6"... Which is correct? My gut is telling me that the software that he used, specifically, on that day for the presentation, it put that text atop the screen. Perhaps that was the exact text on his copies as well. I can only assume that the restoration team was using the software they had, not necessarily the specific application disks Andy was using... although I could be wrong. I am trying to get into contact with them to determine exactly what is going on there.
For now, I'll stick with the GraphiCraft heading. ;)